(Playing) Government beyond Pen & Paper: Conceptualization, Implementation, and Outlook

Bibtex

Cite as text

						@Select Types{,
							 
							 
							 
							 
							 
							Journal   = "Band-1",
							 Title= "(Playing) Government beyond Pen & Paper: Conceptualization, Implementation, and Outlook", 
							Author= "Jörg Becker, Marco Niemann, and Sebastian Halsbenning", 
							Doi= "https://doi.org/10.30844/wi_2020_d10-becker", 
							 Abstract= "In a world of ever-rising political, social, and economic uncertainty digitalization appears to be one of the few constants. Public administrations— often perceived as the stronghold of traditionalism and bureaucracy—are facing increased pressure to provide digital services. The dire need for managers and clerks with corresponding eGovernment competences paved the way for new study programs and training courses. As some competences are hard to convey via frontal teaching, innovative concepts such as simulation games are gaining popularity. However, we posit that teaching eGovernment competences with pen and paper alone appears to be an almost ironic reference to current administrative working patterns. Hence, this paper sets forth to present a concept and implementation for an online platform to support various eGovernment simulation games. We also plan to use the game data to gain further insights into the proficiency profiles of participants to derive optimized simulation scenarios.

", 
							 Keywords= "simulation game, eGovernment, competences.", 
							}
					
Jörg Becker, Marco Niemann, and Sebastian Halsbenning: (Playing) Government beyond Pen & Paper: Conceptualization, Implementation, and Outlook. Online: https://doi.org/10.30844/wi_2020_d10-becker (Abgerufen 23.11.24)

Abstract

Abstract

In a world of ever-rising political, social, and economic uncertainty digitalization appears to be one of the few constants. Public administrations— often perceived as the stronghold of traditionalism and bureaucracy—are facing increased pressure to provide digital services. The dire need for managers and clerks with corresponding eGovernment competences paved the way for new study programs and training courses. As some competences are hard to convey via frontal teaching, innovative concepts such as simulation games are gaining popularity. However, we posit that teaching eGovernment competences with pen and paper alone appears to be an almost ironic reference to current administrative working patterns. Hence, this paper sets forth to present a concept and implementation for an online platform to support various eGovernment simulation games. We also plan to use the game data to gain further insights into the proficiency profiles of participants to derive optimized simulation scenarios.

Keywords

Schlüsselwörter

simulation game, eGovernment, competences.

References

Referenzen

1. Müller, S.D., Skau, S.A.: Success factors influencing implementation of e-government at different stages of maturity: a literature review. Int. J. Electron. Gov. 7, 136 (2015). https://doi.org/10.1504/ijeg.2015.069495.
2. Stefanovic, D., Marjanovic, U., Delić, M., Culibrk, D., Lalic, B.: Assessing the success of e-government systems: An employee perspective. Inf. Manag. 53, 717–726 (2016). https://doi.org/10.1016/j.im.2016.02.007.
3. Bose, R.: E-government: infrastructure and technologies for education and training. Electron. Gov. an Int. J. 1, 349–361 (2004).
4. Moore, M.H.: Public Value as the Focus of Strategy. Aust. J. Public Adm. 53, 296–303 (1994).
5. Rose, J., Persson, J.S., Heeager, L.T., Irani, Z.: Managing e-Government: Value positions and relationships. Inf. Syst. J. 25, 531–571 (2015). https://doi.org/10.1111/isj.12052.
6. Ogonek, N., Distel, B., Becker, J.: Let’s Play … eGovernment! A Simulation Game for Competence Development among Public Administration Students. In: Proceedings of the 52nd Hawaii International Conference on System Sciences. pp. 3087–3096. IEEE Computer Society, Hawaii, USA (2019). https://doi.org/10.24251/HICSS.2019.373.
7. Welsh, E.T., Wanberg, C.R., Brown, K.G., Simmering, M.J.: E-learning: emerging uses, empirical results and future directions. Int. J. Train. Dev. 7, 245–258 (2003). https://doi.org/10.1046/j.1360-3736.2003.00184.x.
8. Moore, J.L., Dickson-Deane, C., Galyen, K.: E-Learning, online learning, and distance learning environments: Are they the same? Internet High. Educ. 14, 129–135 (2011). https://doi.org/10.1016/j.iheduc.2010.10.001.
9. Ferrari, A.: Digital Competence in Practice: An Analysis of Frameworks. European Commission, Luxembourg (2012). https://doi.org/10.2791/82116.
10. Le Deist, F.D., Winterton, J.: What is competence? Hum. Resour. Dev. Int. 8, 27–46 (2005). https://doi.org/10.1080/1367886042000338227.
11. Hunnius, S., Paulowitsch, B., Schuppan, T.: Does E-government education meet competency requirements? An analysis of the German university system from international perspective. Proc. Annu. Hawaii Int. Conf. Syst. Sci. 2015-March, 2116– 2123 (2015). https://doi.org/10.1109/HICSS.2015.255.
12. Ogonek, N., Gorbacheva, E., Räckers, M., Becker, J., Krimmer, R., Broucker, B., Crompvoets, J.: Towards Efficient EGovernment: Identifying Important Competencies for EGovernment in European Public Administrations. 15th IFIP Electron. Gov. 8th Electron. Particip. Conf. (EGOV ePart 2016). 23, 155–162 (2016). https://doi.org/10.3233/978-1-61499-670-5-155.
13. Osguthorpe, R.T., Graham, C.R.: Blended learning environments: Definitions and directions. Q. Rev. Distance Educ. (2003).
14. Pasin, F., Giroux, H.: The impact of a simulation game on operations management education. Comput. Educ. 57, 1240–1254 (2011). https://doi.org/10.1016/j.compedu.2010.12.006.
15. Henriksen, T.D., Børgesen, K.: Can good leadership be learned through business games? Hum. Resour. Dev. Int. 19, 388–405 (2016). https://doi.org/10.1080/13678868.2016.1203638.
16. Cook, N.F., McAloon, T., O’Neill, P., Beggs, R.: Impact of a web based interactive simulation game (PULSE) on nursing students’ experience and performance in life support training – A pilot study. Nurse Educ. Today. 32, 714–720 (2012). https://doi.org/10.1016/j.nedt.2011.09.013.
17. Löffler, A., Levkovskyi, B., Prifti, L., Kienegger, H., Krcmar, H.: Teaching the Digital Transformation of Business Processes: Design of a Simulation Game for Information Systems Education. In: Proceedings of the 14. Internationale Tagung Wirtschaftsinformatik (WI 2019). pp. 315–329 (2019).
18. Harb, A., Hajlaoui, K., Boucher, X.: Competence Mining for Collaborative Virtual Enterprise. In: Camarinha-Matos, L.M., Pereira-Klen, A., and Afsarmanesh, H. (eds.) Proceedings of the 12th IFIP WG 5.5 Working Conference on Virtual Enterprises. pp. 351–358. Springer Berlin Heidelberg, São Paulo, Brazil (2011). https://doi.org/10.1007/978-3-642-23330-2_39.
19. Rodrigues, S., Oliveira, J., Souza, J.M. de: Competence mining for virtual scientific community creation. Int. J. Web Based Communities. 1, 90–102 (2004). https://doi.org/10.1504/IJWBC.2004.004801.
20. Rodrigues, S., Oliveira, J., de Souza, J.M.: Competence mining for team formation and virtual community recommendation. In: Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design. pp. 44–49. IEEE, Coventry, UK (2005). https://doi.org/10.1109/CSCWD.2005.194143.
21. Hannah, J.: The Ultimate Guide to JavaScript Frameworks, https://jsreport.io/theultimate- guide-to-javascript-frameworks/#big3, last accessed 2019/08/15.
22. Greif, S., Benitte, R., Rambeau, M.: The State of JavaScript 2018, https://2018.stateofjs.com/, last accessed 2019/08/15.
23. Becker, J., Delfmann, P., Knackstedt, R., Kuropka, D.: Konfigurative Referenzmodellierung. In: Becker, J. and Knackstedt, R. (eds.) Wissensmanagement mit Referenzmodellen. pp. 25–144. Springer Berlin Heidelberg (2002).

Most viewed articles

Meist angesehene Beiträge

GITO events | library.gito