Towards Simulation-Based Preplanning for Experimental Analysis of Nudging

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						@Select Types{,
							 
							 
							 
							 
							 
							Journal   = "Band-1",
							 Title= "Towards Simulation-Based Preplanning for Experimental Analysis of Nudging", 
							Author= "Stephanie C. Rodermund, Ricardo Buettner, and Ingo J. Timm", 
							Doi= "https://doi.org/10.30844/wi_2020_k6-rodermund", 
							 Abstract= "People often make irrational decisions. With digital nudging, decisions made in online environments can be guided beneficially by adapting design elements of the user-interface and thus the user’s choice environment. To evaluate the effectiveness of different nudging methods, modeling and simulation can be used. In this paper, we make a step towards preplanning of experiments to analyze nudging methods via simulation. To this end, we provide a model that replicates human behavior based on an experiment, that addresses gaming behavior in a digital environment. In a second step, the model is extended using several nudging methods in order to adapt the gamers’ decision-making. Experiments are presented that outline the model’s capability to produce plausible results concerning human gaming behavior as well as the effects of nudging methods on decision-making.

", 
							 Keywords= "Digital Nudging, Agent-based Modeling, Loss aversion.", 
							}
					
Stephanie C. Rodermund, Ricardo Buettner, and Ingo J. Timm: Towards Simulation-Based Preplanning for Experimental Analysis of Nudging. Online: https://doi.org/10.30844/wi_2020_k6-rodermund (Abgerufen 26.12.24)

Abstract

Abstract

People often make irrational decisions. With digital nudging, decisions made in online environments can be guided beneficially by adapting design elements of the user-interface and thus the user’s choice environment. To evaluate the effectiveness of different nudging methods, modeling and simulation can be used. In this paper, we make a step towards preplanning of experiments to analyze nudging methods via simulation. To this end, we provide a model that replicates human behavior based on an experiment, that addresses gaming behavior in a digital environment. In a second step, the model is extended using several nudging methods in order to adapt the gamers’ decision-making. Experiments are presented that outline the model’s capability to produce plausible results concerning human gaming behavior as well as the effects of nudging methods on decision-making.

Keywords

Schlüsselwörter

Digital Nudging, Agent-based Modeling, Loss aversion.

References

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